I love this app! It is described in the literature as ‘almost as good as Checkers’, well I have to disagree, I think it is better. I will be reviewing this app shortly but I also wanted to find out more about the background and the developer behind it. Read this exclusive interview now…
Thanks for agreeing to the interview Tim, can you start by telling our readers how your app was originally thought of, what were your thoughts behind the marketplace, specifically?
Sure Joanne, Slider Dice is one result of a lifetime of playing table games and card games with family and friend, and experimenting with ways to create fun games.
Can you tell us how you came up with the colors and themes ideas, design?
It is based from the actual Slider Dice board. We went with a playful font and tried to keep colors simple to avoid distraction. Making the game intuitive was a goal as well. Due to the fact that young people would be using this app we had to make it easy to learn the game. We incorporated a video tutorial, visual clues to show where the sliders can move, and textual cues to guide the user.
Who do you see as the main target market for this app?
Slider Dice can be enjoyed by the young and old.
How long did it take from the original planning to the production process of your app?
About two years.
How do you view your sales, is there a good solid market for this style of app?
We believe so, because people like an easy to learn game. You can play a complete game while you are standing in line anywhere. A perfect time killer!
What has been the hardest obstacle you have had to overcome regarding this app development?
Marketing and promotion. Ever since apps have been developed for the Iphone/Ipad platform there has been a rush to market these apps. So to distinguish yourself from the competition is a challenge.
Would you consider developing apps for third parties?
What have your learnt from the App Store since you launched your app?
Predevelopment is crucial. People have short attention spans so the app has to capture the user from the get go. If not, they become frustrated and give up. So we try to cut those issues off "at the pass" during predevelopment.
Have Apple supported you well with your app?
Once they approve it, yes. That can be a challenge too because Apple is protective of their user’s experience. Heck, they haven’t even approved Adobe Flash yet and it has been on the internet for some time.
What next, are you developing another app? Would you go for the same genre again, if not which?
We have two more apps that will be available for iPhone-iPad users within the next few months.
The Apple iPad – what are your thoughts about it and how does your app integrate?
Love the iPad. Slider Dice integrates well because of the larger view displayed in the iPad.