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Exclusive Interview With Dot-to-Dot iOS App Developer, Reza Farhad

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Dot-to-Dot is a universal app for the iPad, iPhone and iPod touch, for one or two players, it is a variation on the traditional Dots game, where the objective of the game has been to make squares by connecting adjacent dots. In this version, by changing the grid of dots, you can either form a triangle or a square, making the game more visually interesting and challenging. Also by having a timer and a spinner, that introduces a factor of luck, the characteristics of the game can be changed, introducing a different tactical approach for the different settings.

We are currently reviewing this app but in the meantime we wanted to interview the developer, Reza Farhad to find out how this app came to be materialised and especially how she managed to make it so addictive, fascinating and downright entertaining. Read this exclusive interview now…

 

The Beginning

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1      Please explain how your app was originally thought of and what were your thoughts behind the marketplace, specifically?

The app is based on a childhood game and my son came up with the variation on the theme. There are many single player games for the iPad and iPhone, however this one  is really to be played with 2 people creating interaction between the players like other traditional gams such as checkers, chess and backgammon. the challenge was how through a game with simple set of rules one can create an interesting experience both in game play and interaction between the players.

Design

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2      Explain the design, how you came up with the colors and themes.

The game is mimicking traditional board games such as chess, backgammon and checkers, and as an architect the visual language was very import part of the design process

Target Market

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3      Who do you see as the main target market for this app in terms of age, genre and expenditure?

It is a puzzle game from 7 and upwards and also a great game for an adult, such as parents, to play with their children

Production Process

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How long did it take from the original planning to the production process of this app?

The project took approximately 6 months.

Sales

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How do you predict sales to be, is there a good solid market for this style of app?

Unpredictable. It is very difficult to market for such an app.

Obstacle

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What has been the hardest obstacle you have had to overcome regarding this app development?

The real challenge was to code for the autoplay as it needed to be able to assess the best move from a large set of possibilities quickly

Third Parties

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 Would you consider developing apps for third parties?

No

App Store

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What have you learnt from the App Store?

Down to the point

Apple Support

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Have Apple supported you well with your App development?

Yes, great tools and documentation.

The Future

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10  What next, are you developing another app, would you go for the same genre again, if not which?

Yes we are in the process of developing another app for the iPad and which is going to be for the professional sector. I cannot say anymore about it.

Our Support

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What do you think about TheAppWhisperer.com? Have we helped you? Would you recommend us?  Have we been supportive?

Frankly I did not know about theappwhisperer before but you have been both encouraging and supportive. I hope it will lead to good result.

This app is available in the App Store for $0.99 and you can download it here.

By Joanne Carter

Joanne Carter, creator of the world’s most popular mobile photography and art website— TheAppWhisperer.com— TheAppWhisperer platform has been a pivotal cyberspace for mobile artists of all abilities to learn about, to explore, to celebrate and to share mobile artworks. Joanne’s compassion, inclusivity, and humility are hallmarks in all that she does, and is particularly evident in the platform she has built. In her words, “We all have the potential to remove ourselves from the centre of any circle and to expand a sphere of compassion outward; to include everyone interested in mobile art, ensuring every artist is within reach”, she has said.
Promotion of mobile artists and the art form as a primary medium in today’s art world, has become her life’s focus. She has presented lectures bolstering mobile artists and their art from as far away as the Museum of Art in Seoul, South Korea to closer to her home in the UK at Focus on Imaging. Her experience as a jurist for mobile art competitions includes: Portugal, Canada, US, S Korea, UK and Italy. And her travels pioneering the breadth of mobile art includes key events in: Frankfurt, Naples, Amalfi Coast, Paris, Brazil, London.
Pioneering the world’s first mobile art online gallery - TheAppWhispererPrintSales.com has extended her reach even further, shipping from London, UK to clients in the US, Europe and The Far East to a global group of collectors looking for exclusive art to hang in their homes and offices. The online gallery specialises in prints for discerning collectors of unique, previously unseen signed limited edition art.
Her journey towards becoming The App Whisperer, includes (but is not limited to) working for a paparazzi photo agency for several years and as a deputy editor for a photo print magazine. Her own freelance photographic journalistic work is also widely acclaimed. She has been published extensively both within the UK and the US in national and international titles. These include The Times, The Sunday Times, The Guardian, Popular Photography & Imaging, dpreview, NikonPro, Which? and more recently with the BBC as a Contributor, Columnist at Vogue Italia and Contributing Editor at LensCulture. Her professional photography has also been widely exhibited throughout Europe, including Italy, Portugal and the UK.
She is currently writing several books, all related to mobile art and is always open to requests for new commissions for either writing or photography projects or a combination of both. Please contact her at: joanne@theappwhisperer.com

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