‘One Day Odyssey’ Mobile Photography & Art Challenge with Liliana Schwitter from Switzerland

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On 30th May 2017, we launched a new Challenge, relevant to all genres of mobile photography and art. A Challenge like no other, as our main requirement is for you to spend at least seven hours, taking or creating mobile … Read more

Mobile Photography Interview – A Day in the Life of Lindy Ginn

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Welcome to our very exciting interview column on theappwhisperer.com. This section entitled “A Day in the Life of…” is where we take a look at some hugely influential, interesting, newcomers as well as accomplished individuals in the mobile photography and art world… people that we think you will love to learn more about. This is our 123rd interview of the series. If you have missed our previous interviews, please go here.

Today we are featuring Lindy Ginn, a very successful newcomer to mobile photography and art.

We are sure you are going to enjoy this, if you would like to take part in our A Day in the Life interview series, please send an email to myself at Joanne@theappwhisperer.com and I will get back to you.

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Mobile Photography / Art Tutorial – Good Hydrations: How Much Water Do You Need?

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We are delighted to publish Jerry Jobe’s latest mobile photography/art tutorial for our viewing pleasure. This time Jobe takes a look a new watercolour app – Paint Logue and compares it to some of the other current popular watercolour apps.  Take it away Jerry…(foreword by Joanne Carter).

"How many hammers do you need? Given my ability to bend any nail, I definitely need a claw hammer. I’ve got a pipe wrench with a hammer head on the back, for those frustrating moments when the pipe fitting WON’T BUDGE. But since I’m not pounding dents into or out of metal, I have no real need for a ball-peen hammer. (Besides the fact that I love the phrase “ball peen hammer”. It’s fun! Say it with me: Ball Peen Hammer.)

Why am I talking about hammers when I should be talking about iPhoneography apps? It just came to mind when I saw that another watercolour app was available for free this past weekend. It’s called Paint Logue (yes, there is a space in the middle – it’s not Paintlogue) and it is by a company called Nine Curves. It was first released in September, but it’s already on release 3.1.

At first I wasn’t even going to bother downloading it, because watercolour effects are easily obtainable in many, many apps. To use my analogy, who needs another hammer? It would have to be very special, and Paint Logue is not a special hammer. So rather than go into depth with an app that isn’t that deep, I think I’ll compare it to other watercolour effects. In addition to Paint Logue, I’ll look at Waterlogue, Becasso, Aquarella, and my go-to app, iColorama.

I’ll be using this bicycle image that I captured last week at Disney World’s Animal Kingdom".

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Mobile Photography / Art Tutorial – BeCasso: Painting for Powerful Devices

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We are delighted to publish Jerry Jobe’s latest mobile photography/art tutorial for our viewing pleasure. This time Jobe takes a look at a painting app, BeCasso. Take it away Jerry…(foreword by Joanne Carter).

BeCasso retails for $1.99/£1.49 and you can download it here.

"Apps that give your images a painted look are numerous on the App Store. I’ve covered several apps that produce an overall painted look, like Glaze, Brushstroke, Waterlogue and Artista Impresso. I’ve also covered several that allow the user to control the painting themselves through brush strokes, like Mobile Monet, Adobe PaintCan, and (of course) iColorama.

DigitalMasterpieces has given us another one of the first type of painting app, and it’s called BeCasso. BeCasso creates oil and watercolour looks, but it’s not for everyone: it is limited to only the newest of devices. If your iPhone is before the 5S, or your iPad is before the Air, then BeCasso can’t be loaded to your device. (I fall into the latter category, since I have an iPad 4.) This is a pet peeve of mine. Although I can’t be certain that there are some algorithms that absolutely cannot be run on a device that is more than two years old, it certainly seems like developers can’t be bothered to work for anyone that can’t afford to constantly upgrade. All screenshots for this tutorial were captured on my iPhone 6S Plus".

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